As a standard action, you can expend 1 point of mental focus to cloak an area in illusion, allowing you to change the area’s appearance. 4th-Level Occultist Spells. Implements of the divination school grant powers related to foresight and remote viewing. As an immediate action, you can protect yourself from harm by expending 1 point of mental focus. Occultist implements "domain"? At 13th and 19th levels, the resistance granted by this ward increases by 5, to a maximum of resistance 20 at 19th level. As a standard action, you can expend 1 point of mental focus to conjure a spectral horse. Masters of the Occult. This can be used to duplicate any summon monster spell up to summon monster V. For every 2 additional levels you possess beyond 9th, the maximum spell level you can duplicate with this ability increases by 1 (to a maximum of summon monster IX at 17th level). Implements used in conjuration allow the occultist to perform magic that transports or calls creatures. When you activate this power, you must select acid, cold, electricity, or fire. As a standard action, you can expend 1 point of mental focus to hide your appearance behind an illusion, as disguise self. As with any other implement school, when an occultist learns to use a panoply, he gains access to the resonant power and base focus power, and he becomes able to learn the panoply’s other focus powers. The implement’s bearer gains the benefits of this power until the occultist refreshes his focus. | Dungeon World SRD Implement School illusion; Implement mask; Opposition School conjuration. An Occultist only has access to the spells of his chosen implement schools and can only cast 1 spell of each level of that school as chosen. The effect lasts for 1 minute per occultist level you possess. The image will not wake you from slumber, although you do receive all of the images the sensor collected once you wake up. The implement’s bearer gains the benefits of this power until the occultist refreshes his focus. So yes, a melee-based Occultist is possible and Quitte fun to play, but only an part of an evolviert concept. | Starjammer SRD You must be at least 3rd level to select this focus power. As a standard action, you can expend 1 point of mental focus to cause a living creature to succumb to fear. The implement allows its bearer to notice that which can’t easily be seen. | d20HeroSRD This effect lasts for 1 minute per occultist level you possess. You must be at least 3rd level to select this focus power. I’m not even going to try and count the number of hardcover rulebooks released by Paizo for the Pathfinder Roleplaying game. The sensor can be deceived by invisibility and similar magic. If you are 7th level or higher, the figment lasts for a number of minutes equal to your occultist level, and you can cause the figment to change once during its duration when a specified condition occurs. That’s a very hard decision, because a lot of the classes are lots of fun to play. If the creature is not friendly to you, this requires a melee touch attack, but the target doesn’t receive a saving throw to negate the effect. This functions as augury, using your occultist level as the caster level. The creature can be manipulated or examined without waking it, but it can’t be moved from its square without waking it. Focus Powers: In addition to gaining the base focus power, occultists who learn to use enchantment implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. Resonant Power(s): Each time the occultist invests mental focus into an enchantment implement, the implement grants the following resonant power. Implements used in conjuration allow the occultist to perform magic that transports or calls creatures. Pathfinder Society. As part of casting an evocation spell with an area of effect, you can expend a number of points of mental focus up to your Intelligence modifier to exclude an equal number of squares from the area. Character Sheets As a standard action, you can expend 1 point of mental focus to raise a single humanskeleton or humanzombie from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. This effect lasts for 1 round per occultist level you possess. As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. You are immediately aware of the sentry’s activation. No matter the form, this creature is a construct with an alignment matching your own. If the occultist is 7th level or higher and stores at least 9 points of mental focus in it, the implement also grants the effects of see invisibility. As a standard action, you can expend 1 point of mental focus to summon a servitor. If he does so, the spell or focus power deals 1 additional point of damage of the same type to each creature for every 2 points of mental focus invested in the implement, to a maximum of 1 + 1 for every 2 occultist levels you possess. The mind eye sees as your eyes see, including any additional senses you possess (such as darkvision or see invisibility). You must be at least 7th level to select this focus power. This bonus doesn’t stack with the bonuses from polymorph spells or spells like disguise self. The weapon produces light like a torch. By using a bone or skull from the appropriate creature or a doll shaped like that creature, you can select any of the familiar choices available to a wizard. If the creature is hostile toward you, using this ability requires a successful melee touch attack, and the creature can attempt a Fortitude save to negate the effect. The occultist’s selection of spells is limited. The implement’s bearer gains the benefits of this power until the occultist refreshes his focus. Resonant Power(s): Each time the occultist invests mental focus into an abjuration implement, the implement grants the following resonant power. If you select pain confusion, the creature is confused for 1d4 rounds whenever it is damaged by a critical hit. You must be at least 7th level to select this focus power. Talismanic Implement: As contingency, but invests a spell into one of your implements. Any amount of damage to the eye destroys it, but it can be harmed by only spells or magic weapons. That foe is dazed for 1 round if the number of Hit Dice it possesses is less than or equal to or your occultist level. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). You must be at least 5th level to select this focus power. You can activate the energy shield as an immediate action by expending 2 points of mental focus instead of 1. Implements that draw power from necromancy can control undead and harm the living. While illuminated in this way, the target can’t benefit from concealment or invisibility, nor can it attempt Stealth checks to avoid being seen. Occultist Implements I am in the early stages of research character building for a 3rd level Occultist for an upcoming homebrew horror setting featuring combat, survival, and intrigue. If it has more Hit Dice than your occultist level, it is staggered for 1 round instead. Regardless of the spell duplicated, the creatures remain for 1 round per occultist level you possess. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. As a standard action, you can expend 1 point of mental focus to grant supernatural quickness and reflexes to yourself or a willing living creature you touch. ... Occultists is a great addition to any table that uses the Occult or Psionic rules in their Pathfinder Roleplaying Game! The foe can attempt a Will saving throw to negate the effect. An occultist can use a sacred implement even if he doesn’t worship the associated god. A spellcaster who bears the implement can add the implement as an additional focus component for any of his damaging evocation spells that have an instantaneous duration or focus powers with an instantaneous duration. This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. The globe lasts for a number of rounds equal to your occultist level. You must touch the target with your implement to use this power. Focus Powers: In addition to gaining the base focus power, occultists who learn to use necromancy implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. By expending 1 point of mental focus as a standard action, you can lull a living creature into a deep mental slumber, forcing it to view the world as a dream. Legal Information/Open Game License, Fan Labs Resonant Powers: Each time the occultist invests mental focus into an eternal implement, the implement grants the following power. Prerequisite: Occultist level 3rd. Focus Powers: In addition to gaining the base focus power, occultists who learn to use illusion implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. Resonant Power(s): Each time the occultist invests mental focus into a divination implement, the implement grants the following resonant power. Transmutation implements can alter the properties of both objects and creatures. At 9th level, you can choose to give the servant the bloody or burning simple template (if it’s a skeleton) or the fast simple template (if it’s a zombie). The occultist’s selection of spells is limited. An occultist can cast only a certain number of spells of each spell level per day. Occult Character Codex: Occultists contains 20 detailed occultist stat blocks, including both ordinary occultists with an array of implements as well as lich-loving necroccultists dabbling with the dead! | 13th Age SRD You must be at least 9th level to select this focus power. This bonus lasts for 1 minute. The affected creature must succeed at a Will save or be dazed for 1 round. This ability functions as either neutralize poison or remove disease, using your occultist level as the caster level. You must concentrate as a standard action to direct the eye and receive sensory images through it. Way 1 is how it works, the reason to pick up an implement in a school of magic you already have an implement for is to get another one spell known per spell level from that school's list of occultist spells. If he does so, he adds 1 to his caster level for every 2 points of mental focus stored in the implement (to a maximum bonus equal to your occultist level). The creature can attempt a Will Saving Throw to negate the effect. Transmutation implements can alter the properties of both objects and creatures. Implement School necromancy; Implement: coin; Opposition School evocation. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum bonus of +4 at 18th level). The creature receives a morale bonus on attack rolls equal to 1 + 1 for every 6 occultist levels you possess (to a maximum bonus of +4 at 18th level). Implements focused on evocation grant the ability to create and direct energy to protect and to destroy. If you choose mental block, you can proscribe one specific action, such as attacking with a type of weapon, casting a specific spell, or something else suitably specific (subject to the GM’s discretion). You can have a maximum number of servants in existence equal to 1/2 your occultist level. The implement’s bearer gains the benefits of this power until the occultist refreshes his focus. Implement(s) : Bowl, brazier, compass, figurine, lantern, mirror. As a standard action, you can expend 1 point of mental focus to surround yourself with a shroud of spirit energy. | Here Be Monsters As a standard action, you can expend 1 point of mental focus to unravel a magical effect. You must select acid, cold, electricity, or fire when you create the wall to determine the type of damage it deals. As a swift action, you can expend 1 point of mental focus to gain an insight into your immediate future. If the invisible creature makes an attack or otherwise takes an action that would cause the invisibility to end, you can immediately expend 1 additional point of mental focus to allow the creature to remain invisible if the creature is within 30 feet of you. The wall must be straight, and can’t pass through a creature’s space when created. As a standard action, you can expend 1 point of mental focus to surround yourself in a swirling ward of energy. The implement wards against adverse effects. For additional resources, see the Meta page. This bonus is equal to 1 + 1 for every 4 occultist levels you possess beyond 4th. Mental Focus (Su): Your pool of focus points is the biggest limiting factor on your abilities. This servant has a number of hit points equal to 1/2 your maximum hit point total (not adjusted for temporary hit points or other temporary increases). Animal companion. This site may earn affiliate commissions from the links on this page. This wall is 10 feet high and 1 foot thick. His base daily spell allotment is given on Table 1–6: Occultist. Implement School conjuration; Implement bowl; Opposition School transmutation. | GumshoeSRD The blast deals damage to each creature in a 20-foot-radius burst, but each affected creature can attempt a Reflex save to halve the damage. As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. The target must be within 30 feet and capable of understanding your order. The implement’s bearer gains the benefits of this power until the occultist refreshes his focus. In either case, these bonuses last for 1 minute. The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. Whoever possesses the implement can control an additional 2 Hit Dice of undead for every point of mental focus invested in the item (to a maximum number of Hit Dice equal to 4 × your occultist level). Base Focus Power: All occultists who learn to use illusion implements gain the following focus power. Downloads The warded area moves with you and can be used only defensively. By expending 1 point of mental focus as a standard action, you can create a wall of pure energy with a length of up to 5 feet per occultist level you possess. While within 30 feet of the target, you can expend 1 point of mental focus to read the target’s surface thoughts as per detect thoughts. Traveller SRD This effect lasts for 1 day per occultist level you possess. Focus Powers: In addition to gaining the base focus power, occultists who learn to use conjuration implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. Focus Powers: In addition to gaining the base focus power, occultists who learn to use evocation implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. This functions as globe of invulnerability, but it affects spells of any level. This ability can be used only to cause the target to forget the last 5 minutes of interaction with you. You must be at least 3rd level to select this focus power. As a standard action, you can call forth one or more beasts made of shadow by expending 1 point of mental focus. Implement School evocation; Implement: figurine; Opposition School abjuration. The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. Product Identity: ... Occultist Occultists draw their power from the emotions and psychic residue others You must be at least 7th level to select this focus power. Resonant Power(s): Each time the occultist invests mental focus into a conjuration implement, the implement grants the following resonant power. Implement(s): Crystal, hat, mask, prism, ring. At any time, you can expend 1 point of mental focus as a free action to extend the duration of an active servitor by 1 minute. The target can’t take that action without first succeeding at a Will save. You must be at least 5th level to select this focus power. Strong Implement Link can make giving out Implements less painful. As long as you maintain concentration; the radius of the difficult terrain increases by 5 feet (maximum 30-foot radius) each round. If you use this power again, any previous light matrices immediately end. 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